How to play STAMP: every package type and how to stamp it
Common, Fragile, International, SOS and the rare golden BANAS box: the move each package needs, what it's worth and the mistakes that cost Gary his shift.

STAMP looks simple: packages come down a conveyor belt, Gary stamps them. The catch is that every package type needs a different move, and using the wrong one counts as a mistake, exactly like not stamping at all. Here’s the full list, what each box is worth, and how to stop panicking when the belt speeds up.
The basics
- Packages slide along the belt and pass through the stamp zone in front of Gary.
- You have to make the right move while the package is inside that zone.
- Right move: points, money and a boost to Gary’s performance bar.
- Wrong move or missed package: the performance bar drops. Let it drain and the shift is over.
- The belt keeps getting faster, and the mix changes: plain boxes get rarer and the tricky ones show up more often.
Common: just stamp it

Move: a normal swipe. Worth: 10 points.
The plain cardboard box. No tricks, no speed requirement. The only way to fail it is to overthink it. Early in a run most of the belt is Common boxes, which is the game giving you time to find your rhythm.
Fragile: swipe up

Move: swipe upward. Worth: 15 points.
Handle with care. A regular swipe on a Fragile box is an error, so watch for the label and change direction. In early versions Fragile asked for a slow swipe, but at high speed the boxes crossed the zone faster than a slow swipe could finish. Swipe-up kept the idea of a different, careful gesture without making it physically impossible.
International: double stamp

Move: two quick swipes in a row. Worth: 20 points.
Extra paperwork, extra stamps. One swipe isn’t enough; you need the second one inside a short window. It’s the box most likely to throw off your rhythm when it shows up right after a Common.
SOS: hit the emergency button

Move: press the red EMERGENCY button. Don’t swipe it. Worth: 25 points.
Something is wrong with this box. Instead of stamping it, you hit the emergency button on the side of the screen. The game freezes for a beat and tells you if you got it right.
This is the one to respect: pressing the button for the wrong box, or pressing it with nothing in the zone, costs points directly, and so does letting an SOS box slide past untouched. Ignoring a dangerous package is the worst mistake you can make on the floor.
Tip: you can move the emergency button to the left or right side of the screen in the settings, so the game plays well one-handed whichever hand you use.
BANAS: the golden bonus

Move: stamp it as many times as you can. Worth: 8 points per hit.
Gold, rare, and the best thing that can happen on a shift. The first BANAS shows up a little way into a run, a second one only if you’re playing well, and on long shifts it comes back about every minute and a half. While it’s in the zone every swipe counts, with no limit. It doesn’t slow the belt down: you get the same short window as any other box, so mash it.
Five tips for a longer shift
- Read the box before you move. Most early mistakes come from swiping out of habit.
- Fragile is about direction, not speed. Swipe up and move on.
- Commit to the double stamp. Two fast swipes beat one careful one.
- Never ignore SOS. Missing it hurts as much as pressing the button wrong.
- Set the emergency button on your thumb’s side before your first run.
STAMP is free on iOS and Android. Download it and see how long Gary lasts.

